Amory et. al. - Computer Games as a Learning Resource 
Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
http://www.und.ac.za/und/biology/staff/amory/edmedia98.html
Buzzcut 
A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
http://www.buzzcut.com
Computergamestudies Mailing List 
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies
DFC Intelligence: Game Industry Research 
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
http://www.dfcint.com/
Digiplay Initiative 
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
http://www.digiplay.org.uk/
Game Culture 
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
http://www.game-culture.com/
Game Liberation 
A game about game theory by Jesper Juul.
http://www.jesperjuul.dk/gameliberation/
Game Research 
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
http://www.game-research.com
Games, Gamers and Gaming Culture 
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
http://www.knowledge.hut.fi/projects/games/gamelinks.html
Gaming People 
A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
http://stage.itp.tsoa.nyu.edu/~mcb233/
Global Timoto 
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
http://www.globaltimoto.com
Interactive Fiction 
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
http://jerz.setonhill.edu/if/index.html
Klevjer, Rune: In Defence of Cutscenes 
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Richard A. Bartle: Players Who Suit MUDs 
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
http://www.mud.co.uk/richard/hcds.htm
Satellite Uplink 
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
http://www.efn.org/~dredmond/penguin.html
The Zero-Game Studio 
Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
http://zerogame.tii.se/
Video Game Culture: Leisure and Play Preferences of BC Teens 
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm
Video Game Research Papers 
Academic research papers examining violence in video games, and related topics.
http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest 
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
http://www.nickyee.com/eqt/home.html
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