Artificial Life Game
Articles and inform information on artificial life games.
DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
Dungeon & Dreamers
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Elliott Avedon Museum and Archive of Games
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
A game about game theory by Jesper Juul.
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
Games For Health
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
Games, Gamers and Gaming Culture
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
Learning Games Initiative
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
Serious Games Initiative
Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
The Canadian Video Game and Computer Industry
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
Video Game Culture: Leisure and Play Preferences of BC Teens
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.